I developed this guide in order to help developers get the most out of Baked Global Illumination (GI) in the Unity Editor. Here, I unpack some of the most common lightmapping problems and their solutions, supported by images and links to pages in the Unity Manual.
Recently I published a guide in the official Unity Global Illumination sub-forum with a list of learning resources. It is meant to guide Unity users on how to use GI tools that ship with the Unity editor.
I would like to share what I have been working on recently. I have worked on updating our Lighting optimization with Precomputed Realtime GI tutorial. Supplemental project is available on the Asset Store. They are now both compatible with the 2019.4 LTS release.
Here’s another Unity tutorial, made way back in 2013. This one explains how to use transparent textures in Unity. Still usable today, even in the newest versions of Unity engine.
Here’s an old video tutorial on how to create a simple terrain in Unity 4. I know that it is long overdue, but I thought it would be nice to have it featured on my blog as well.