Above you can see a small sample of assets, which I worked on for Battle Towers WebGL release. My task was to revamp the textures of all buildings and characters. The textures had to be well-optimized and adhere to the standards set by our art director, Justas Gatelis, who is a talented concept artist from Lithuania.
Software used for this project: Substance Painter, Knald, Photoshop, CrazyBump, and 3ds Max.