Project Details

This was my very first level created using the old Unreal Editor that shipped with the Unreal Tournament 3. Thanks to the vast asset library, I was able to experiment freely with the way the level looked and felt during its development. The interior of the level was designed so to resemble an old building undergoing a restoration. Therefore, half of the level resembles a modern laboratory complex, while the other half resembles an abandoned apartment building with tattered walls and worn out ceilings. The reason behind such stark visual differences found in the level was to help players navigate and coordinate themselves during multiplayer battles.

Date:June 1, 2013